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Website URL
:
https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw
Feed URL
:
https://www.youtube.com/feeds/videos.xml?channel_id=UCqJ-Xo29CKyLTjn6z2XwYAw
Followers
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Episodes
Title
Duration
Published
Consumed
What it's like to release a game on Steam
2024-12-06 17:00
Consumed
the inevitable mind over magnet plush is here!
2024-11-18 19:00
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I made a game about magnets (Developing 16)
2024-11-13 18:00
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10 Game Design Lessons from 10 Years of GMTK
2024-11-06 17:00
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What Makes a Game Feel Mysterious?
2024-09-27 18:00
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The Best Games from GMTK Game Jam 2024
2024-09-04 15:03
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The GMTK Game Jam 2024 theme is...
2024-08-16 19:00
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The hardest thing about finishing a game (Developing 15)
2024-08-02 13:52
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Mind Over Magnet level design stream
2024-07-24 22:08
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Was Steam Next Fest worth it? (Developing 14)
2024-07-08 17:01
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The Mind Over Magnet demo is now available!
2024-06-11 11:41
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An excellent block-pushing puzzler on an open ocean
2024-05-30 14:09
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The GMTK Game Jam is super-sized for 2024
2024-05-29 14:25
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The 100 Games That Taught Me Game Design
2024-05-16 18:00
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Balatro's 'Cursed' Design Problem
2024-04-02 20:01
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I just changed my entire game (Developing 13)
2024-03-11 15:32
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Get Mind Over Magnet on Steam!
2024-02-13 15:48
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Why Spec Ops: The Line Mattered
2024-02-01 16:59
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Super Mario's Invisible Difficulty Settings
2024-01-19 18:34
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How Jusant Makes Rock-Climbing More Immersive
2023-12-22 17:09
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How I polished my indie magnet puzzle game (Developing 12)
2023-12-07 20:00
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The one thing you need to finish your game (Developing 11)
2023-11-14 17:10
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A puzzle game where your tools are completely random
2023-10-23 18:18
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How Nintendo Designed Ultrahand
2023-10-18 17:13
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The World Design of Banjo-Kazooie
2023-10-04 16:54
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A puzzle game where you decipher languages
2023-09-21 17:39
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How to Make a Good 2D Camera
2023-09-12 17:37
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GMTK Plays: Shadows of Doubt
2023-08-11 19:45
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The 3 Types of Detective Game
2023-08-11 18:47
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Streaming More GMTK Game Jam 2023 Games
2023-07-20 07:27
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The Best Games from GMTK Game Jam 2023
2023-07-18 19:00
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This year's theme is...
2023-07-07 19:00
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The Genius AI Behind The Sims
2023-06-30 17:37
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The GMTK Game Jam Returns for 2023
2023-05-26 09:18
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Valve's "Secret Weapon"
2023-05-24 18:16
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The GMTK Game Jam Returns in July 2023
2023-05-15 11:53
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The GMTK Game Jam Returns for 2023
2023-05-12 13:48
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How Nintendo Solved Zelda's Open World Problem
2023-05-09 19:15
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Why Capcom is the King of Remakes
2023-04-24 17:39
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Don't make this assumption about your players (Developing 10)
2023-04-03 17:08
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How To Think Like A Game Designer
2023-02-17 19:56
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How I make puzzles for my indie magnet game (Developing 9)
2023-02-03 17:04
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How Neon White Lets You Speedrun Speedrunning
2022-12-23 17:55
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How Fortnite Exploits Your FOMO
2022-12-07 17:23
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The Unity Tutorial For Complete Beginners
2022-12-02 20:31
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Why do God of War's Characters Keep Spoiling Puzzles?
2022-11-17 17:45
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The World Design of Elden Ring
2022-11-10 18:12
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You Should Play Rollerdrome
2022-10-21 17:02
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How Game Designers Solved These 11 Problems
2022-10-07 17:07
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Three things that inspired me to finish my game (Developing 8)
2022-08-22 19:06
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How To Combine Video Game Genres
2022-08-04 19:56
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The Best Games from GMTK Game Jam 2022
2022-07-26 19:00
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The GMTK Game Jam 2022 Theme Is...
2022-07-15 19:00
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Can you fix this platformer?
2022-06-17 17:09
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The stuff no one tells you about game development (Developing 7)
2022-05-31 17:51
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Join the GMTK Game Jam 2022 ⏰ #Shorts
2022-05-23 16:05
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The GMTK Game Jam Returns for 2022
2022-05-16 18:13
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Making Hitman 3's Best Level
2022-05-12 18:23
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How Video Game Economies are Designed
2022-04-25 17:49
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How to make a good platforming character (Developing 6)
2022-04-01 19:00
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What did people think of my game demo? (Developing 5)
2022-02-28 19:36
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Wait, Didn't Arkane Already Make Deathloop?
2022-02-11 19:53
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Did I complete my 30 day game making challenge? (Developing 4)
2022-01-26 19:00
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The Power of Invisible Choices
2022-01-13 18:02
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How The Forgotten City Works
2021-12-21 17:51
Consumed
How Accessible Were 2021's Games?
2021-12-10 17:55
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Why is it so hard to make game design decisions? (Developing 3)
2021-11-20 19:52
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Why You (Probably) Didn't Get Lost in Metroid Dread
2021-10-28 20:14
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The mistake every new game developer makes (Developing 2)
2021-10-15 20:00
Consumed
How I learned Unity without following tutorials
2021-09-28 19:59
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Making It Takes Two's Best Level
2021-09-23 17:53
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What's next for GMTK?
2021-09-16 19:46
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Dishonored 2 Devs Explain the Clockwork Mansion
2021-07-16 18:30
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The Best Games from GMTK Game Jam 2021
2021-06-22 21:00
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The GMTK Game Jam 2021 Theme is...
2021-06-11 20:00
Consumed
Need a team for GMTK Game Jam 2021?
2021-06-02 16:00
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Can we Improve Tutorials for Complex Games?
2021-05-31 17:59
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Ori Designer Breaks Down the Awesome Sand Level
2021-05-12 18:21
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The Power of Video Game HUDs
2021-04-29 20:05
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Join the GMTK Game Jam 2021 #Shorts
2021-04-16 15:46
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The GMTK Game Jam Returns for 2021!
2021-04-09 18:00
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How to Become a Game Designer
2021-03-22 18:40
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How to Turn Movement into a Game Mechanic
2021-02-26 18:00
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How the Nemesis System Creates Stories
2021-01-28 19:07
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How Watch Dogs: Legion Works
2020-12-18 17:58
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How Accessible Were 2020's Biggest Games?
2020-12-11 18:56
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How Zelda's Puzzle Box Dungeons Work
2020-11-20 18:00
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Thanks a Million.
2020-11-16 20:39
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Who Gets to be Awesome in Games?
2020-10-29 17:59
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Are Lives Outdated Game Design?
2020-10-15 18:01
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The Rise and Fall of Britain's Bedroom Coders | Design Icons
2020-09-30 18:01
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GMTK plays Spelunky 2
2020-09-24 21:52
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This Psychological Trick Makes Rewards Backfire
2020-09-13 20:42
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The Games That Designed Themselves
2020-08-17 19:58
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How a Last of Us Part II Level is Made
2020-08-03 19:11
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The Best Games from GMTK Game Jam 2020
2020-07-23 21:00
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The Theme for the GMTK Game Jam 2020 is...
2020-07-10 21:00
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The Birth of the Japanese RPG | Design Icons
2020-07-08 20:00
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How to enter the GMTK Game Jam
2020-06-26 16:08
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Commanding Shepard
2020-06-15 19:37
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How do Stealth Games Deal with Detection? | School of Stealth Part 3
2020-05-19 19:17
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Should Game Designers Listen to Negative Feedback?
2020-05-07 20:47
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The GMTK Game Jam Returns for 2020!
2020-04-30 19:59
Consumed
The Five Types of Stealth Game Gadget | School of Stealth Part 2
2020-04-20 20:54
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The 4 "P"s of DOOM's Amazing Combat
2020-04-08 19:58
Consumed
How To Edit a Video Essay - Part 1 (Basics)
2020-03-26 14:29
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How Stealth Game Guards See and Hear | School of Stealth Part 1
2020-03-25 20:44
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The Genius of Prey's Gloo Cannon
2020-03-12 20:18
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How Level Design Can Tell a Story
2020-03-11 18:25
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How Level Design Can Tell a Story | Game Maker's Toolkit
2020-02-28 19:32
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Shovel Knight's Signature Moves
2020-02-03 17:59
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The Two Types of Random in Game Design
2020-01-14 21:40
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How Baba Is You Works | GMTK Most Innovative 2019
2019-12-09 18:00
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How Accessible Were 2019’s Biggest Games? | Game Maker's Toolkit
2019-11-22 17:59
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Game Maker's Toolkit Turns 5 | Celebrate with GMTK Merch
2019-11-06 15:53
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The World Design of Hollow Knight | Boss Keys
2019-10-31 20:58
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Pac-Man | Design Icons
2019-10-16 17:03
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Clockwork Games and Time Loops | Game Maker's Toolkit
2019-10-03 17:58
Consumed
The World Design of Metroid Prime 3: Corruption | Boss Keys
2019-09-17 17:00
Consumed
Space Invaders | Design Icons
2019-09-05 19:04
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The Best Games from GMTK Game Jam 2019
2019-08-20 21:51
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The GMTK Game Jam is OVER - Please start rating games!
2019-08-04 23:00
Consumed
The GMTK Game Jam starts NOW
2019-08-02 20:57
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Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit
2019-07-31 16:32
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Can We Make Talking as Much Fun as Shooting? | Game Maker's Toolkit
2019-07-17 18:06
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GMTK Game Jam 2019 - The Full Details
2019-07-12 18:02
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How to Make Your First Super Mario Maker 2 Level | Game Maker's Toolkit
2019-07-02 16:59
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Why Metro Exodus is so Immersive | Game Maker's Toolkit
2019-06-26 17:58
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The World Design of Metroid Prime 2: Echoes | Boss Keys
2019-06-13 18:09
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The GMTK Game Jam Returns for 2019!
2019-05-21 15:08
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How to Make an Indie Game Trailer | Game Maker's Toolkit
2019-05-17 16:58
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The Challenge of Cameras | Game Maker's Toolkit
2019-05-08 18:00
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The Tragedy of Halo 3: ODST | Game Maker's Toolkit
2019-04-25 18:00
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How Games Get Balanced | Game Maker's Toolkit
2019-04-11 16:58
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The World Design of Metroid Prime | Boss Keys
2019-03-14 16:58
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Why Synergies are the Secret to Slay the Spire’s Fun | Game Maker’s Toolkit
2019-03-04 16:12
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The Making of Hitman 2's Miami Level | Game Maker's Toolkit
2019-02-18 16:59
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Making Games Better for Players with Cognitive Disabilities | Designing for Disability
2019-02-07 15:59
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Roguelikes, Persistency, and Progression | Game Maker's Toolkit
2019-01-28 16:03
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Should Roguelikes Have Persistent Upgrades? | Game Maker's Toolkit
2019-01-18 18:00
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The Year Stealth Games Got Serious | Game Maker's Toolkit
2019-01-08 18:56
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Game Maker's Toolkit in 2019
2018-12-18 17:33
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How Return of the Obra Dinn Works | Game Maker's Toolkit
2018-12-14 17:04
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Building Better Skill Trees | Game Maker's Toolkit
2018-11-27 16:52
Consumed
The World Design of Castlevania: Symphony of the Night | Boss Keys
2018-11-15 17:00
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How Mega Man 11's Levels Do More With Less | Game Maker's Toolkit
2018-10-24 16:58
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Making Games Better for Players with Motor Disabilities | Designing for Disability
2018-10-11 17:54
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Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | Game Maker's Toolkit
2018-10-03 17:35
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How Overcooked’s Kitchens Force You to Communicate | Game Maker's Toolkit
2018-09-21 17:56
Consumed
The Best Games from GMTK Game Jam 2018
2018-09-14 17:00
Consumed
Playing Past Your Mistakes | Game Maker's Toolkit
2018-09-11 19:06
Consumed
The World Design of Super Metroid | Boss Keys
2018-09-03 16:58
Consumed
The GMTK Game Jam is Over - Start Rating Games!
2018-09-02 23:00
Consumed
GMTK Game Jam Begins Now - Theme Announcement
2018-08-31 23:00
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Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
2018-08-22 22:01
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The World Design of Metroid 1 and Zero Mission | Boss Keys
2018-07-31 16:58
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The GMTK Game Jam returns, August 31st
2018-07-17 16:39
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Making Games Better for the Deaf and Hard of Hearing | Designing for Disability
2018-07-16 17:02
Consumed
Forging God of War's Leviathan Axe | Game Maker's Toolkit
2018-06-19 17:59
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Are Score Systems Still Relevant? | Game Maker's Toolkit
2018-06-08 21:30
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Mark will be streaming on Twitch! | GMTK Update
2018-06-01 10:23
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What Makes a Good Combat System? | Game Maker's Toolkit
2018-05-27 10:45
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The World Design of Dark Souls | Boss Keys
2018-04-25 18:00
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How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit
2018-04-06 19:53
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What Makes a Good Puzzle? | Game Maker's Toolkit
2018-03-14 17:43
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What Makes Celeste's Assist Mode Special | Game Maker's Toolkit
2018-02-21 22:29
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The Rise of the Systemic Game | Game Maker's Toolkit
2018-02-14 17:56
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Getting Systemic with Hitman
2018-02-07 21:55
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Spelunky
2018-01-31 22:45
Consumed
Breaking Down the Best World in Rayman Legends | Game Maker’s Toolkit
2018-01-30 17:58
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The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys
2018-01-19 16:31
Consumed
How Games Use Feedback Loops | Game Maker’s Toolkit
2018-01-09 16:03
Consumed
How Snake Pass Works | Game Maker's Toolkit
2017-12-14 17:59
Consumed
5 Amazing Levels from 2017 | Game Maker's Toolkit
2017-12-05 15:22
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The Legend of Zelda / Zelda II's dungeon design | Boss Keys
2017-11-17 18:13
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The Design Behind Super Mario Odyssey | Game Maker's Toolkit
2017-11-08 17:01
Consumed
How Cuphead's Bosses (Try to) Kill You | Game Maker's Toolkit
2017-10-19 23:32
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Three Other Approaches to Turn Timers | GMTK Extra
2017-10-12 13:06
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How Game Designers Protect Players From Themselves | Game Maker's Toolkit
2017-10-10 17:00
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How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit
2017-09-28 18:00
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What Makes a Good Detective Game? | Game Maker's Toolkit
2017-09-04 18:29
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The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys
2017-08-14 16:52
Consumed
Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit
2017-07-31 17:42
Consumed
The best games from GMTK GameJam 2017
2017-07-27 17:21
Consumed
Do We Need a Soulslike Genre? | Game Maker's Toolkit
2017-07-12 14:44
Consumed
Join the GMTK Game Jam / Starting July 14th
2017-06-30 18:14
Consumed
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit
2017-06-16 20:10
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What Makes Good AI? | Game Maker's Toolkit
2017-05-31 22:02
Consumed
The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys
2017-05-17 19:02
Consumed
The Design of Dead Space - Part 3 | Game Maker's Toolkit
2017-05-08 16:50
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The Design of Dead Space - Part 2 | Game Maker's Toolkit
2017-05-01 11:08
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The Design of Dead Space - Part 1 | Game Maker's Toolkit
2017-04-24 17:07
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What Made Psychonauts Special | Game Maker's Toolkit
2017-04-07 18:41
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The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys
2017-03-29 18:57
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Bonus: The music of Breath of the Wild | Downloadable Comment
2017-03-23 13:12
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Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit
2017-03-20 17:59
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The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit
2017-02-27 17:56
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The Magic of the First Legend of Zelda | Game Maker's Toolkit
2017-02-20 17:30
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Finding the Fun in FPS Campaigns | Game Maker's Toolkit
2017-01-30 15:29
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The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys
2017-01-19 15:54
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The Last Guardian and the Language of Games | Game Maker's Toolkit
2017-01-09 17:39
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How Event[0] Works | Game Maker's Toolkit
2016-12-26 11:23
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5 Game Design Innovations from 2016 | Game Maker's Toolkit
2016-12-12 17:53
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The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys
2016-11-28 19:10
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Nintendo - Putting Play First | Game Maker's Toolkit
2016-11-11 12:10
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The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys
2016-10-17 17:17
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Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit
2016-10-10 17:15
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The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys
2016-09-25 15:38
Consumed
Deus Ex: Mankind Divided's Amazing Open World | Game Maker's Toolkit
2016-09-19 20:01
Consumed
Shovel Knight and Nailing Nostalgia | Game Maker's Toolkit
2016-08-31 18:01
Consumed
The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys
2016-08-24 15:30
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The Comeback of the Immersive Sim | Game Maker's Toolkit
2016-08-18 14:01
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How Games Do Health | Game Maker's Toolkit
2016-08-01 17:56
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The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys
2016-07-22 15:19
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Downwell's Dual Purpose Design | Game Maker's Toolkit
2016-07-16 20:33
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The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys
2016-07-01 17:10
Consumed
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | Game Maker's Toolkit
2016-06-21 18:02
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