Game Maker's Toolkit


Episodes

Title Duration Published Consumed
What it's like to release a game on Steam 2024-12-06 17:00
the inevitable mind over magnet plush is here! 2024-11-18 19:00
I made a game about magnets (Developing 16) 2024-11-13 18:00
10 Game Design Lessons from 10 Years of GMTK 2024-11-06 17:00
What Makes a Game Feel Mysterious? 2024-09-27 18:00
The Best Games from GMTK Game Jam 2024 2024-09-04 15:03
The GMTK Game Jam 2024 theme is... 2024-08-16 19:00
The hardest thing about finishing a game (Developing 15) 2024-08-02 13:52
Mind Over Magnet level design stream 2024-07-24 22:08
Was Steam Next Fest worth it? (Developing 14) 2024-07-08 17:01
The Mind Over Magnet demo is now available! 2024-06-11 11:41
An excellent block-pushing puzzler on an open ocean 2024-05-30 14:09
The GMTK Game Jam is super-sized for 2024 2024-05-29 14:25
The 100 Games That Taught Me Game Design 2024-05-16 18:00
Balatro's 'Cursed' Design Problem 2024-04-02 20:01
I just changed my entire game (Developing 13) 2024-03-11 15:32
Get Mind Over Magnet on Steam! 2024-02-13 15:48
Why Spec Ops: The Line Mattered 2024-02-01 16:59
Super Mario's Invisible Difficulty Settings 2024-01-19 18:34
How Jusant Makes Rock-Climbing More Immersive 2023-12-22 17:09
How I polished my indie magnet puzzle game (Developing 12) 2023-12-07 20:00
The one thing you need to finish your game (Developing 11) 2023-11-14 17:10
A puzzle game where your tools are completely random 2023-10-23 18:18
How Nintendo Designed Ultrahand 2023-10-18 17:13
The World Design of Banjo-Kazooie 2023-10-04 16:54
A puzzle game where you decipher languages 2023-09-21 17:39
How to Make a Good 2D Camera 2023-09-12 17:37
GMTK Plays: Shadows of Doubt 2023-08-11 19:45
The 3 Types of Detective Game 2023-08-11 18:47
Streaming More GMTK Game Jam 2023 Games 2023-07-20 07:27
The Best Games from GMTK Game Jam 2023 2023-07-18 19:00
This year's theme is... 2023-07-07 19:00
The Genius AI Behind The Sims 2023-06-30 17:37
The GMTK Game Jam Returns for 2023 2023-05-26 09:18
Valve's "Secret Weapon" 2023-05-24 18:16
The GMTK Game Jam Returns in July 2023 2023-05-15 11:53
The GMTK Game Jam Returns for 2023 2023-05-12 13:48
How Nintendo Solved Zelda's Open World Problem 2023-05-09 19:15
Why Capcom is the King of Remakes 2023-04-24 17:39
Don't make this assumption about your players (Developing 10) 2023-04-03 17:08
How To Think Like A Game Designer 2023-02-17 19:56
How I make puzzles for my indie magnet game (Developing 9) 2023-02-03 17:04
How Neon White Lets You Speedrun Speedrunning 2022-12-23 17:55
How Fortnite Exploits Your FOMO 2022-12-07 17:23
The Unity Tutorial For Complete Beginners 2022-12-02 20:31
Why do God of War's Characters Keep Spoiling Puzzles? 2022-11-17 17:45
The World Design of Elden Ring 2022-11-10 18:12
You Should Play Rollerdrome 2022-10-21 17:02
How Game Designers Solved These 11 Problems 2022-10-07 17:07
Three things that inspired me to finish my game (Developing 8) 2022-08-22 19:06
How To Combine Video Game Genres 2022-08-04 19:56
The Best Games from GMTK Game Jam 2022 2022-07-26 19:00
The GMTK Game Jam 2022 Theme Is... 2022-07-15 19:00
Can you fix this platformer? 2022-06-17 17:09
The stuff no one tells you about game development (Developing 7) 2022-05-31 17:51
Join the GMTK Game Jam 2022 ⏰ #Shorts 2022-05-23 16:05
The GMTK Game Jam Returns for 2022 2022-05-16 18:13
Making Hitman 3's Best Level 2022-05-12 18:23
How Video Game Economies are Designed 2022-04-25 17:49
How to make a good platforming character (Developing 6) 2022-04-01 19:00
What did people think of my game demo? (Developing 5) 2022-02-28 19:36
Wait, Didn't Arkane Already Make Deathloop? 2022-02-11 19:53
Did I complete my 30 day game making challenge? (Developing 4) 2022-01-26 19:00
The Power of Invisible Choices 2022-01-13 18:02
How The Forgotten City Works 2021-12-21 17:51
How Accessible Were 2021's Games? 2021-12-10 17:55
Why is it so hard to make game design decisions? (Developing 3) 2021-11-20 19:52
Why You (Probably) Didn't Get Lost in Metroid Dread 2021-10-28 20:14
The mistake every new game developer makes (Developing 2) 2021-10-15 20:00
How I learned Unity without following tutorials 2021-09-28 19:59
Making It Takes Two's Best Level 2021-09-23 17:53
What's next for GMTK? 2021-09-16 19:46
Dishonored 2 Devs Explain the Clockwork Mansion 2021-07-16 18:30
The Best Games from GMTK Game Jam 2021 2021-06-22 21:00
The GMTK Game Jam 2021 Theme is... 2021-06-11 20:00
Need a team for GMTK Game Jam 2021? 2021-06-02 16:00
Can we Improve Tutorials for Complex Games? 2021-05-31 17:59
Ori Designer Breaks Down the Awesome Sand Level 2021-05-12 18:21
The Power of Video Game HUDs 2021-04-29 20:05
Join the GMTK Game Jam 2021 #Shorts 2021-04-16 15:46
The GMTK Game Jam Returns for 2021! 2021-04-09 18:00
How to Become a Game Designer 2021-03-22 18:40
How to Turn Movement into a Game Mechanic 2021-02-26 18:00
How the Nemesis System Creates Stories 2021-01-28 19:07
How Watch Dogs: Legion Works 2020-12-18 17:58
How Accessible Were 2020's Biggest Games? 2020-12-11 18:56
How Zelda's Puzzle Box Dungeons Work 2020-11-20 18:00
Thanks a Million. 2020-11-16 20:39
Who Gets to be Awesome in Games? 2020-10-29 17:59
Are Lives Outdated Game Design? 2020-10-15 18:01
The Rise and Fall of Britain's Bedroom Coders | Design Icons 2020-09-30 18:01
GMTK plays Spelunky 2 2020-09-24 21:52
This Psychological Trick Makes Rewards Backfire 2020-09-13 20:42
The Games That Designed Themselves 2020-08-17 19:58
How a Last of Us Part II Level is Made 2020-08-03 19:11
The Best Games from GMTK Game Jam 2020 2020-07-23 21:00
The Theme for the GMTK Game Jam 2020 is... 2020-07-10 21:00
The Birth of the Japanese RPG | Design Icons 2020-07-08 20:00
How to enter the GMTK Game Jam 2020-06-26 16:08
Commanding Shepard 2020-06-15 19:37
How do Stealth Games Deal with Detection? | School of Stealth Part 3 2020-05-19 19:17
Should Game Designers Listen to Negative Feedback? 2020-05-07 20:47
The GMTK Game Jam Returns for 2020! 2020-04-30 19:59
The Five Types of Stealth Game Gadget | School of Stealth Part 2 2020-04-20 20:54
The 4 "P"s of DOOM's Amazing Combat 2020-04-08 19:58
How To Edit a Video Essay - Part 1 (Basics) 2020-03-26 14:29
How Stealth Game Guards See and Hear | School of Stealth Part 1 2020-03-25 20:44
The Genius of Prey's Gloo Cannon 2020-03-12 20:18
How Level Design Can Tell a Story 2020-03-11 18:25
How Level Design Can Tell a Story | Game Maker's Toolkit 2020-02-28 19:32
Shovel Knight's Signature Moves 2020-02-03 17:59
The Two Types of Random in Game Design 2020-01-14 21:40
How Baba Is You Works | GMTK Most Innovative 2019 2019-12-09 18:00
How Accessible Were 2019’s Biggest Games? | Game Maker's Toolkit 2019-11-22 17:59
Game Maker's Toolkit Turns 5 | Celebrate with GMTK Merch 2019-11-06 15:53
The World Design of Hollow Knight | Boss Keys 2019-10-31 20:58
Pac-Man | Design Icons 2019-10-16 17:03
Clockwork Games and Time Loops | Game Maker's Toolkit 2019-10-03 17:58
The World Design of Metroid Prime 3: Corruption | Boss Keys 2019-09-17 17:00
Space Invaders | Design Icons 2019-09-05 19:04
The Best Games from GMTK Game Jam 2019 2019-08-20 21:51
The GMTK Game Jam is OVER - Please start rating games! 2019-08-04 23:00
The GMTK Game Jam starts NOW 2019-08-02 20:57
Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit 2019-07-31 16:32
Can We Make Talking as Much Fun as Shooting? | Game Maker's Toolkit 2019-07-17 18:06
GMTK Game Jam 2019 - The Full Details 2019-07-12 18:02
How to Make Your First Super Mario Maker 2 Level | Game Maker's Toolkit 2019-07-02 16:59
Why Metro Exodus is so Immersive | Game Maker's Toolkit 2019-06-26 17:58
The World Design of Metroid Prime 2: Echoes | Boss Keys 2019-06-13 18:09
The GMTK Game Jam Returns for 2019! 2019-05-21 15:08
How to Make an Indie Game Trailer | Game Maker's Toolkit 2019-05-17 16:58
The Challenge of Cameras | Game Maker's Toolkit 2019-05-08 18:00
The Tragedy of Halo 3: ODST | Game Maker's Toolkit 2019-04-25 18:00
How Games Get Balanced | Game Maker's Toolkit 2019-04-11 16:58
The World Design of Metroid Prime | Boss Keys 2019-03-14 16:58
Why Synergies are the Secret to Slay the Spire’s Fun | Game Maker’s Toolkit 2019-03-04 16:12
The Making of Hitman 2's Miami Level | Game Maker's Toolkit 2019-02-18 16:59
Making Games Better for Players with Cognitive Disabilities | Designing for Disability 2019-02-07 15:59
Roguelikes, Persistency, and Progression | Game Maker's Toolkit 2019-01-28 16:03
Should Roguelikes Have Persistent Upgrades? | Game Maker's Toolkit 2019-01-18 18:00
The Year Stealth Games Got Serious | Game Maker's Toolkit 2019-01-08 18:56
Game Maker's Toolkit in 2019 2018-12-18 17:33
How Return of the Obra Dinn Works | Game Maker's Toolkit 2018-12-14 17:04
Building Better Skill Trees | Game Maker's Toolkit 2018-11-27 16:52
The World Design of Castlevania: Symphony of the Night | Boss Keys 2018-11-15 17:00
How Mega Man 11's Levels Do More With Less | Game Maker's Toolkit 2018-10-24 16:58
Making Games Better for Players with Motor Disabilities | Designing for Disability 2018-10-11 17:54
Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | Game Maker's Toolkit 2018-10-03 17:35
How Overcooked’s Kitchens Force You to Communicate | Game Maker's Toolkit 2018-09-21 17:56
The Best Games from GMTK Game Jam 2018 2018-09-14 17:00
Playing Past Your Mistakes | Game Maker's Toolkit 2018-09-11 19:06
The World Design of Super Metroid | Boss Keys 2018-09-03 16:58
The GMTK Game Jam is Over - Start Rating Games! 2018-09-02 23:00
GMTK Game Jam Begins Now - Theme Announcement 2018-08-31 23:00
Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability 2018-08-22 22:01
The World Design of Metroid 1 and Zero Mission | Boss Keys 2018-07-31 16:58
The GMTK Game Jam returns, August 31st 2018-07-17 16:39
Making Games Better for the Deaf and Hard of Hearing | Designing for Disability 2018-07-16 17:02
Forging God of War's Leviathan Axe | Game Maker's Toolkit 2018-06-19 17:59
Are Score Systems Still Relevant? | Game Maker's Toolkit 2018-06-08 21:30
Mark will be streaming on Twitch! | GMTK Update 2018-06-01 10:23
What Makes a Good Combat System? | Game Maker's Toolkit 2018-05-27 10:45
The World Design of Dark Souls | Boss Keys 2018-04-25 18:00
How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit 2018-04-06 19:53
What Makes a Good Puzzle? | Game Maker's Toolkit 2018-03-14 17:43
What Makes Celeste's Assist Mode Special | Game Maker's Toolkit 2018-02-21 22:29
The Rise of the Systemic Game | Game Maker's Toolkit 2018-02-14 17:56
Getting Systemic with Hitman 2018-02-07 21:55
Spelunky 2018-01-31 22:45
Breaking Down the Best World in Rayman Legends | Game Maker’s Toolkit 2018-01-30 17:58
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys 2018-01-19 16:31
How Games Use Feedback Loops | Game Maker’s Toolkit 2018-01-09 16:03
How Snake Pass Works | Game Maker's Toolkit 2017-12-14 17:59
5 Amazing Levels from 2017 | Game Maker's Toolkit 2017-12-05 15:22
The Legend of Zelda / Zelda II's dungeon design | Boss Keys 2017-11-17 18:13
The Design Behind Super Mario Odyssey | Game Maker's Toolkit 2017-11-08 17:01
How Cuphead's Bosses (Try to) Kill You | Game Maker's Toolkit 2017-10-19 23:32
Three Other Approaches to Turn Timers | GMTK Extra 2017-10-12 13:06
How Game Designers Protect Players From Themselves | Game Maker's Toolkit 2017-10-10 17:00
How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit 2017-09-28 18:00
What Makes a Good Detective Game? | Game Maker's Toolkit 2017-09-04 18:29
The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys 2017-08-14 16:52
Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit 2017-07-31 17:42
The best games from GMTK GameJam 2017 2017-07-27 17:21
Do We Need a Soulslike Genre? | Game Maker's Toolkit 2017-07-12 14:44
Join the GMTK Game Jam / Starting July 14th 2017-06-30 18:14
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit 2017-06-16 20:10
What Makes Good AI? | Game Maker's Toolkit 2017-05-31 22:02
The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys 2017-05-17 19:02
The Design of Dead Space - Part 3 | Game Maker's Toolkit 2017-05-08 16:50
The Design of Dead Space - Part 2 | Game Maker's Toolkit 2017-05-01 11:08
The Design of Dead Space - Part 1 | Game Maker's Toolkit 2017-04-24 17:07
What Made Psychonauts Special | Game Maker's Toolkit 2017-04-07 18:41
The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys 2017-03-29 18:57
Bonus: The music of Breath of the Wild | Downloadable Comment 2017-03-23 13:12
Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit 2017-03-20 17:59
The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit 2017-02-27 17:56
The Magic of the First Legend of Zelda | Game Maker's Toolkit 2017-02-20 17:30
Finding the Fun in FPS Campaigns | Game Maker's Toolkit 2017-01-30 15:29
The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys 2017-01-19 15:54
The Last Guardian and the Language of Games | Game Maker's Toolkit 2017-01-09 17:39
How Event[0] Works | Game Maker's Toolkit 2016-12-26 11:23
5 Game Design Innovations from 2016 | Game Maker's Toolkit 2016-12-12 17:53
The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys 2016-11-28 19:10
Nintendo - Putting Play First | Game Maker's Toolkit 2016-11-11 12:10
The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys 2016-10-17 17:17
Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit 2016-10-10 17:15
The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys 2016-09-25 15:38
Deus Ex: Mankind Divided's Amazing Open World | Game Maker's Toolkit 2016-09-19 20:01
Shovel Knight and Nailing Nostalgia | Game Maker's Toolkit 2016-08-31 18:01
The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys 2016-08-24 15:30
The Comeback of the Immersive Sim | Game Maker's Toolkit 2016-08-18 14:01
How Games Do Health | Game Maker's Toolkit 2016-08-01 17:56
The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys 2016-07-22 15:19
Downwell's Dual Purpose Design | Game Maker's Toolkit 2016-07-16 20:33
The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys 2016-07-01 17:10
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | Game Maker's Toolkit 2016-06-21 18:02