Mark Brown


Episodes

Title Duration Published Consumed
The GMTK Game Jam returns, August 31st 2018-07-17 16:39
Making Games Better for the Deaf and Hard of Hearing | Designing for Disability 2018-07-16 17:02
Forging God of War's Leviathan Axe | Game Maker's Toolkit 2018-06-19 17:59
Are Score Systems Still Relevant? | Game Maker's Toolkit 2018-06-08 21:30
Mark will be streaming on Twitch! | GMTK Update 2018-06-01 10:23
What Makes a Good Combat System? | Game Maker's Toolkit 2018-05-27 10:45
The World Design of Dark Souls | Boss Keys 2018-04-25 18:00
How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit 2018-04-06 19:53
What Makes a Good Puzzle? | Game Maker's Toolkit 2018-03-14 17:43
What Makes Celeste's Assist Mode Special | Game Maker's Toolkit 2018-02-21 22:29
The Rise of the Systemic Game | Game Maker's Toolkit 2018-02-14 17:56
Getting Systemic with Hitman 2018-02-07 21:55
Spelunky 2018-01-31 22:45
Breaking Down the Best World in Rayman Legends | Game Maker’s Toolkit 2018-01-30 17:58
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys 2018-01-19 16:31
How Games Use Feedback Loops | Game Maker’s Toolkit 2018-01-09 16:03
How Snake Pass Works | Game Maker's Toolkit 2017-12-14 17:59
5 Amazing Levels from 2017 | Game Maker's Toolkit 2017-12-05 15:22
The Legend of Zelda / Zelda II's dungeon design | Boss Keys 2017-11-17 18:13
The Design Behind Super Mario Odyssey | Game Maker's Toolkit 2017-11-08 17:01
How Cuphead's Bosses (Try to) Kill You | Game Maker's Toolkit 2017-10-19 23:32
Three Other Approaches to Turn Timers | GMTK Extra 2017-10-12 13:06
How Game Designers Protect Players From Themselves | Game Maker's Toolkit 2017-10-10 17:00
How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit 2017-09-28 18:00
What Makes a Good Detective Game? | Game Maker's Toolkit 2017-09-04 18:29
The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys 2017-08-14 16:52
Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit 2017-07-31 17:42
The best games from GMTK GameJam 2017 2017-07-27 17:21
Do We Need a Soulslike Genre? | Game Maker's Toolkit 2017-07-12 14:44
Join the GMTK Game Jam / Starting July 14th 2017-06-30 18:14
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit 2017-06-16 20:10
What Makes Good AI? | Game Maker's Toolkit 2017-05-31 22:02
The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys 2017-05-17 19:02
The Design of Dead Space - Part 3 | Game Maker's Toolkit 2017-05-08 16:50
The Design of Dead Space - Part 2 | Game Maker's Toolkit 2017-05-01 11:08
The Design of Dead Space - Part 1 | Game Maker's Toolkit 2017-04-24 17:07
What Made Psychonauts Special | Game Maker's Toolkit 2017-04-07 18:41
The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys 2017-03-29 18:57
Bonus: The music of Breath of the Wild | Downloadable Comment 2017-03-23 13:12
Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit 2017-03-20 17:59
The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit 2017-02-27 17:56
The Magic of the First Legend of Zelda | Game Maker's Toolkit 2017-02-20 17:30
Finding the Fun in FPS Campaigns | Game Maker's Toolkit 2017-01-30 15:29
The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys 2017-01-19 15:54
The Last Guardian and the Language of Games | Game Maker's Toolkit 2017-01-09 17:39
How Event[0] Works | Game Maker's Toolkit 2016-12-26 11:23
5 Game Design Innovations from 2016 | Game Maker's Toolkit 2016-12-12 17:53
The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys 2016-11-28 19:10
Nintendo - Putting Play First | Game Maker's Toolkit 2016-11-11 12:10
The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys 2016-10-17 17:17
Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit 2016-10-10 17:15
The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys 2016-09-25 15:38
Deus Ex: Mankind Divided's Amazing Open World | Game Maker's Toolkit 2016-09-19 20:01
Shovel Knight and Nailing Nostalgia | Game Maker's Toolkit 2016-08-31 18:01
The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys 2016-08-24 15:30
The Comeback of the Immersive Sim | Game Maker's Toolkit 2016-08-18 14:01
How Games Do Health | Game Maker's Toolkit 2016-08-01 17:56
The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys 2016-07-22 15:19
Downwell's Dual Purpose Design | Game Maker's Toolkit 2016-07-16 20:33
The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys 2016-07-01 17:10
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | Game Maker's Toolkit 2016-06-21 18:02