Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers.
You can reach Jeroen by emailing him at [email protected].
📆 2019-06-09 18:00 / ⌛ 00:07:14
📆 2019-06-02 18:00 / ⌛ 01:26:16
📆 2019-05-26 18:00 / ⌛ 00:11:46
📆 2019-05-19 18:00 / ⌛ 01:03:22
📆 2019-05-12 13:00 / ⌛ 00:05:38