Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.
How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?
📆 2019-04-14 19:10 / ⌛ 00:08:55
📆 2019-04-07 13:00 / ⌛ 00:46:35
📆 2019-04-01 01:52 / ⌛ 00:15:44
📆 2019-03-24 12:00 / ⌛ 01:05:43
📆 2019-03-17 12:00 / ⌛ 00:08:05