Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA?
Duration: 1:09:25
📆 2018-06-10 22:17 / ⌛ 00:11:53
📆 2018-06-03 13:00 / ⌛ 00:59:28
📆 2018-05-27 13:00 / ⌛ 00:08:02
📆 2018-05-20 13:00 / ⌛ 00:59:57
📆 2018-05-13 13:00 / ⌛ 00:09:29