Gil and Geoff take a look at the different ways that subsystems of a game can be coupled, and what that means for complexity and player agency.
Duration: 1:05:44
📆 2018-03-11 12:00 / ⌛ 01:18:33
📆 2018-03-04 16:00 / ⌛ 00:05:59
📆 2018-02-25 13:00 / ⌛ 01:20:23
📆 2018-02-18 20:26 / ⌛ 00:09:57
📆 2018-02-11 13:00 / ⌛ 01:28:42