Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility?
Duration: 01:30:34
📆 2015-02-01 13:00 / ⌛ 00:05:53
📆 2015-01-25 13:00 / ⌛ 01:26:59
📆 2015-01-18 13:00 / ⌛ 00:05:40
📆 2015-01-11 13:00 / ⌛ 01:03:11
📆 2014-12-21 13:00 / ⌛ 00:06:41