In this episode Ryan and Geoff discuss Set Collection as a tool for game designers. What attributes can set collection add to a game? What are some of the pitfalls? What games have used it well or badly?
Duration 1:04:32
📆 2013-10-27 12:00 / ⌛ 00:06:55
📆 2013-10-20 13:00 / ⌛ 00:34:12
📆 2013-10-13 13:00 / ⌛ 00:05:16
📆 2013-10-06 13:00 / ⌛ 01:03:30
📆 2013-09-29 13:00 / ⌛ 00:06:48