Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less?
Duration: 1:09:45
📆 2012-06-03 18:09 / ⌛ 00:07:36
📆 2012-05-27 18:07 / ⌛ 01:10:52
📆 2012-05-20 19:50 / ⌛ 00:05:52
📆 2012-05-13 13:00 / ⌛ 01:05:46
📆 2012-05-06 13:00 / ⌛ 00:07:42