In the episode, Geoff & Ryan discuss Victory Points - What are the different ways they are used? What works and what doesn't? Are they a crutch for lazy design or a useful tool in the arsenal of the game designer?
📆 2011-11-07 00:20 / ⌛ 00:06:06
📆 2011-11-03 22:06 / ⌛ 01:00:32
📆 2011-10-23 15:00 / ⌛ 00:05:44
📆 2011-10-16 12:00 / ⌛ 00:59:52
📆 2011-10-09 16:45 / ⌛ 00:11:40