Games that seem to have multiple strategies sometimes end up having just one dominant strategy that players follow. In this episode, Ryan and Geoff discuss ways the pitfalls of game design that can lead to this, and ways designers avoid it.
📆 2011-03-27 20:17 / ⌛ 00:06:13
📆 2011-03-20 15:39 / ⌛ 00:45:11
📆 2011-03-14 10:00 / ⌛ 00:14:17
📆 2011-03-13 10:00
📆 2011-03-06 15:00 / ⌛ 00:51:41