Geoff muses on the difference between explicitly calling out the way a game system works, versus letting players implicitly discover how the players discover how the system works. Is one clearly better than the other?
Tell us how you feel in the Ludology forums!
Here's more information about Geoff's game Versailles 1919.
📆 2020-07-26 18:00 / ⌛ 01:26:13
📆 2020-07-19 18:00 / ⌛ 00:09:52
📆 2020-07-12 18:00 / ⌛ 01:01:45
📆 2020-07-05 18:28 / ⌛ 00:06:24
📆 2020-06-28 18:00 / ⌛ 00:58:55