Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

James Clavell's Shogun

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

You'll need swords, seamanship, political guile, but most of all inline hints to tackle Infocom's ill-conceived first foray into graphical adventures. Kay and Carrington find their patience tested in a game where, ironically, the most frequently used command is 'wait'.

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