Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well asΒ roguelike progression, and much more!
Things we discussed:
How (And Why) Spelunky Makes its Own Levels
Michael Brough's Imbroglio "brog"
Sid Meier's Psychology of Game Design
Geoff Engelstein's "pink noise" talk
Roguelikes, Persistency, and Progression
π 2020-02-15 07:02 / β 01:19:34
π 2020-01-31 23:58 / β 01:14:50
π 2020-01-17 22:54 / β 01:23:17
π 2020-01-04 00:32 / β 01:41:56
π 2019-12-20 18:32 / β 01:41:14