Megacritβs Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
GDC talk - Slay the Spire: Metrics Drive Design and Balance
Why Revealing All is the Secret of Slay the Spire's Success
How Slay the Spire's Original Interface Almost Killed the Game
π 2019-08-01 18:00 / β 01:22:04
π 2019-07-18 18:00 / β 01:42:05
π 2019-07-04 18:00 / β 01:28:51
π 2019-06-21 18:00 / β 01:07:41
π 2019-06-06 20:00 / β 01:33:36