Ludology

Thinking Beyond Mechanisms Ep 9

Ludology

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.

Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.

The Death Stranding video that Sarah refers to can be seen here: 

https://www.youtube.com/watch?v=fCCfeAvlNeQ

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