In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
📆 2024-03-19 18:04 / ⌛ 01:06:23
📆 2024-03-11 16:50 / ⌛ 00:07:37
📆 2024-03-03 17:50 / ⌛ 00:46:52
📆 2024-02-25 17:50 / ⌛ 00:06:26
📆 2024-02-19 21:14 / ⌛ 01:02:47