Thank you RailsClips Kickstarter Backers!
02:27 - Andrea Magnorsky Introduction
02:56 - “What Game Developers Know That Business Devs Can Benefit From”
08:28 - Curiosity and Motivation
09:10 - Is game development more approachable than in the past?
10:12 - Learning New Skills and Coding Practices to Write Games
15:45 - Performance and Iterations
20:45 - Making Games Inviting
23:11 - Techniques to Cope with State
24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)
28:30 - Testing
30:45 - Writing Aspects of Games (Stories, Artwork, etc.)
32:22 - Why F#?
38:44 - Pair Programming or Agile Techniques in Game Dev?
42:22 - Teaching Game Development (Game Jams)
44:39 - Onikira: Demon Killer
Picks
[Vimeo] Carina C. Zona: Schemas for the Real World (Avdi)
Maryville, Tennessee (Avdi)
Monodraw (Jessica)
Elizabeth Naramore: Uncomfortable (Jessica)
ambient_spec (Coraline)
Cosmic Encounter (Coraline)
Ready Player One by Ernest Cline (Chuck)
Mastery by Robert Greene (Chuck)
Dixit (Andrea)
Michael Bernstein: Know Your Types (Andrea)
[Vimeo] Philip Potter: Generative testing with clojure.test.check (Andrea)
📆 2015-03-25 14:00 / ⌛ 01:22:29
📆 2015-03-18 14:00 / ⌛ 01:07:56
📆 2015-03-11 15:00 / ⌛ 01:05:38
📆 2015-03-04 13:00 / ⌛ 01:11:18
📆 2015-02-25 13:00 / ⌛ 01:15:20