The design of narrative driven games has scaled unimaginable heights and A Case of Distrust is an excellent example of this. A game set in 1920s USA where alcohol is illegal and the the concept of civil rights was but a distant dream.
In this episode of The Sausage Factory, Chris talks to Ben Wander about the development of the amazing A Case of Distrust.
Running time: 50:59
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📆 2017-12-22 13:30 / ⌛ 01:07:16