The Sausage Factory Episode 194: Abyssal Arts
Chris O'Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed.
Tactical RPGs normally have a turned based system, but Abyssal Arts decided the toss that aside and make a real time strategy game that also has a persistent universe. Show host Chris ORegan first saw this amazing game at EGX Rezzed and just had to have the developers on as guests to chat about it.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/180728_TSF_Episode193.mp3
Edited by Chris O'Regan