Greg Kasavin and Amir Rao of Supergiant Games join us for a deep design dive onΒ their smash hit dungeon-crawler Hades, from how (and why) they tackled gameplay and narrative persistence in a roguelike,Β to creating dynamic systems and characters that always have something new to say.
Show notes:
π 2020-11-27 21:04 / β 01:10:51
π 2020-11-21 04:40 / β 01:24:36
π 2020-11-13 18:00 / β 02:23:50
π 2020-11-07 02:43 / β 01:13:34
π 2020-10-31 02:00 / β 02:10:01