Justin Ma of Subset Games joins us to discuss the design of his excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked.
Things we talked about:
'Into the Breach' Didn't Click Until I Played it Like an EMT
Into the Breach - Fantastic Arcade 2017 Developer Commentary
📆 2019-01-31 18:00 / ⌛ 01:37:09
📆 2019-01-17 17:30 / ⌛ 02:03:17
📆 2018-12-31 18:00 / ⌛ 01:10:27
📆 2018-12-20 18:30 / ⌛ 01:33:50
📆 2018-12-06 18:30 / ⌛ 01:30:17