We're joined by Laure De Mey and Kitt Byrne of Balloon Studios to chat about their Victorian first-person puzzler Botany Manor. We discuss building a space that feels the right amount of "real," letting history guide your setting, weaving a subtly affecting narrative, and...priest holes.
Show Notes:
📆 2024-06-14 09:58 / ⌛ 01:37:49
📆 2024-06-02 01:24 / ⌛ 02:00:10
📆 2024-05-27 19:01 / ⌛ 01:44:33
📆 2024-05-08 07:34 / ⌛ 01:31:45
📆 2024-04-22 05:10 / ⌛ 01:33:19