Ryan and Geoff tackle the concept of an 'objective' in a game - not just end game objectives, but techniques for building a series of mini-objectives to keep the player engaged and the game moving forward.
What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact?
Duration: 01:17:54
📆 2013-05-26 16:56 / ⌛ 00:07:26
📆 2013-05-19 13:00 / ⌛ 01:02:02
📆 2013-05-12 19:51 / ⌛ 00:08:29
📆 2013-05-05 13:00 / ⌛ 01:13:51
📆 2013-04-28 13:00 / ⌛ 00:26:32