In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions.
Duration: 6:00
📆 2012-06-10 13:00 / ⌛ 01:09:44
📆 2012-06-03 18:09 / ⌛ 00:07:36
📆 2012-05-27 18:07 / ⌛ 01:10:52
📆 2012-05-20 19:50 / ⌛ 00:05:52
📆 2012-05-13 13:00 / ⌛ 01:05:46