Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star.
What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of?
49' 26"
📆 2012-03-12 01:18 / ⌛ 00:05:37
📆 2012-03-04 13:00 / ⌛ 01:18:46
📆 2012-02-26 13:00 / ⌛ 00:06:10
📆 2012-02-19 13:00 / ⌛ 01:06:56
📆 2012-02-12 13:00 / ⌛ 00:05:32