Ludology

Episode 22 - Games vs Simulations

Ludology

Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human. Β 

We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? Β And can novel things be learned from a game?

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