Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human. Β
We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? Β And can novel things be learned from a game?
π 2011-12-04 16:03 / β 00:06:33
π 2011-11-27 15:31 / β 01:28:36
π 2011-11-20 18:39 / β 00:05:43
π 2011-11-13 15:47 / β 01:08:57
π 2011-11-07 00:20 / β 00:06:06