Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon.
Things we talked about:
Procedural Generation in Game Design
Procedural Storytelling in Game Design
📆 2019-02-14 18:00 / ⌛ 01:31:52
📆 2019-01-31 18:00 / ⌛ 01:37:09
📆 2019-01-17 17:30 / ⌛ 02:03:17
📆 2018-12-31 18:00 / ⌛ 01:10:27
📆 2018-12-20 18:30 / ⌛ 01:33:50