In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players?
Duration: 1:30:53
📆 2012-06-17 20:30 / ⌛ 00:07:35
📆 2012-06-10 13:00 / ⌛ 01:09:44
📆 2012-06-03 18:09 / ⌛ 00:07:36
📆 2012-05-27 18:07 / ⌛ 01:10:52
📆 2012-05-20 19:50 / ⌛ 00:05:52