Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick. Β What design decisions set it apart from similar games? Β How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan?
Duration: 01:15
π 2012-06-24 14:47 / β 01:30:56
π 2012-06-17 20:30 / β 00:07:35
π 2012-06-10 13:00 / β 01:09:44
π 2012-06-03 18:09 / β 00:07:36
π 2012-05-27 18:07 / β 01:10:52